Unreal Tournament 2020

This is an early version of the Unreal Tournament experience, featuring new content and returning classics. There’s still a lot of work to be done, but you’re able to participate, today, and earn in-game rewards available only to Pre-Alpha participants. Sep 23, 2020 Updated on 23 September 2020 The original and best Unreal Tournament, released back in 1999, has just received a new patch. Update version 469 is available now from Github, and is designed for the. With Warframe heading to the Epic Games Store, players will be able to sign in from December 10 up until December 24, 2020, just before midnight ET to download the Unreal Tournament Weapon Bundle. Dec 11, 2020 Warframe heads to Epic, but the only exclusive is this Unreal Tournament bundle Warframe developer Digital Extremes and Epic Games have shared a big announcement at tonight’s 2020 Game Awards.

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With the blessing of Epic Games, the team at OldUnreal continue maintaining the classic Unreal Tournament and they have a big new release out.

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To this day the original Unreal Tournament still stands up exceptionally well, because Epic really had the feel of the gunplay and the level design nailed down quite nicely. On modern platforms though, the original is a bit — uh, well it has issues. The OldUnreal team thankfully continue pushing out upgrades. And if you weren't aware, the original did have a Linux build available too.

2020

OldUnreal release 469 is out now with tons of bug fixes for this classic. It's a long list, with plenty of attention given to the Linux version too. Here's some Linux fixes:

  • Fixed an issue where the mouse would get stuck in the middle of the game window on Linux and Mac.
  • Fixed several issues that caused network connections to be terminated unexpectedly on Linux and Mac.
  • Fixed a bug that caused the game viewport to have the wrong dimensions after resizing the game window on Linux or Mac.
  • The ucc make commandlet now works on Linux and Mac.
  • S3TC/DXT1 texture compression should now be available in the ucc tools for Linux and Mac (though obviously not in UnrealEd).
  • The Linux and Mac clients now have clipboard support.
  • The Linux and Mac clients finally support unicode! The most visible consequence is that player names with non-ascii characters in them will now display correctly when playing on Linux servers (provided that you use font textures with the proper unicode glyphs).
  • Added selectedcursor support to the Linux and Mac clients.
  • Added the -SETHOMEDIR= command line option. Normally, the game looks for the UnrealTournament.ini and User.ini files in ~/.utpg/System (on Linux), ~/Library/Application Support/Unreal Tournament/System (on Mac), or in UnrealTournamentSystem (on Windows). With this option, you can override the preferences path (e.g., ./ut-bin-x86 -sethomedir=~/.loki/ut/System).

For those curious, the OldUnreal patches also add in numerous other enhancements including a more modern OpenGL rendering system, SDL2 for Linux which should make the experience so much nicer, PNG support for screenshots, faster server downloads, raw input support and much more. You can pretty much considering it the ultimate version of Unreal Tournament.

The great news is that the 469 release is network compatible with 'all previous public releases of UT (down to 432)'. See more on it here.

It does need the original data files of course, which you can buy easily on GOG.com or Steam. You need to add the OldUnreal 469 release on top of an existing install. If you need help installing the original first, Lutris has a few installer scripts available.

Article taken from GamingOnLinux.com.